Today, we live in a world of oligopoly, at least when it comes to home appliances but think about it, most products and services are controlled by a small number of hardware providers and manufacturers which are Microsoft, Sony and Nintendo, those are the three big-name companies. Which provides us with our primary source of entertainment, we are only restricted to those big names.
The gaming industry is filled with various home appliances that came and went, some of which became classics and bestsellers and others left the market sooner than expected. These failures carried important lessons with them … the lessons their creators learned, or lessons that were not absorbed or were so difficult that It cannot be learned, which is why many home appliances manufacturers have disappeared, and those companies left their bodies to rot in the “video game industry” cemetery. Today we will review the most failed home appliances, and we will see what are the reasons for the demise of the manufacturers of those devices, let’s start.
The PlayStation Vita is not really a failure device, but on the other hand it is unfortunately also, if we only look at the Japanese market the PlayStation Vita has performed well, but looking at markets around the world the PlayStation Vita has bogged down a lot in its way there is no doubt about that.
This PlayStation Portable was released in 2011 in Japan and in 2012 in the rest of the world, and this device was supposed to replace the PSP, one of the most successful portable game consoles ever and one of the rare devices that managed to dominate the mobile market instead of Nintendo.
The PlayStation Vita featured the highest specifications along with a lot of awesome quality titles available soon after its release, but something went wrong along the way and sales of the device started to decline shortly after its release, except for the domestic market (Japan), in the end what was sold Between 10 and 15 million devices, that number would be a solid hit on its own, but the PSP was hugely popular, selling over 80 million copies.
In the end, the decline in sales of its device indicated to Sony that the company would not make another portable device, leaving the portable game console market for Nintendo.
Do you know Ouya in the first place, a console that suddenly appeared that promised a revolution in the gaming industry? It appeared again in 2013 when Kickstarter was at the peak of its popularity, this made its Kickstarter campaign a huge success, and thus the device quickly became available for everyone to buy, but shortly after the final launch, Ouya began to face multiple problems.
This device was considered a piece of low-end gaming peripheral hardware that failed compared to those offered by Sony, Microsoft and other famous brands such as Nintendo, when Ouya appeared it was working efficiently but since this device runs on Android, which has been improved to some extent Great for games and big TV screens, most games ran poorly on it.
Also the game library was bad at best “I didn’t overstate my dear reader” Gone are the days when everyone thought portable games would pay off with so many high-quality games, and Ouya owners didn’t have a lot of games to play.
The device’s creators tried to launch exclusive games for Ouya but that failed after a while. Players viewed Ouya as a cheap alternative to the popular home devices or as an alternative way to play mobile games on TV and did not want to pay high prices for the games, which led to the developers largely abandoning this device Its price of $ 99 was very reasonable but without the high quality and great games like other games Ouya was well on its way to complete failure.
Just two years later, Ouya stopped selling and the company was sold to Razer in 2015. The condition of the device was very alarming. “Weak hardware, lackluster game library, bad posture. Who wants to buy games for a device that’s just mod Android?” This device was an unspeakable failure.
The Nintendo Switch was released more than a year ago and the device is still selling, nearly 20 million copies have been sold, a number that will be surpassed before the end of the summer, Nintendo has created an ideal device for those who play at home but who also want a complete gaming experience outside, and few people They know Sega did something similar in the ’90s with Sega Nomad.
Sega Nomad was a glimpse into the future, the device was a mobile version of the hugely successful Sega Genesis, as it was capable of playing full Genesis games and had a slot for full-size Mega Drive strips which means you can play all of these games on the go! It was a huge technological breakthrough because even today we cannot play home appliance games of such quality on a mobile device.
Even today Nintendo has to make several cuts in order to allow players to play their favorite games “Did someone say Skyrim ?!” While on the go or relaxing outside yes it came to Nomad, in 1995 when Nomad was launched Sega also had to make several cuts in order to allow the device to sell better, firstly the device was really bulky and heavy with a low display it was not able to Show games in all their glory.
We were light years away from the large rechargeable batteries we have today, while to power the Nomad you had to fill it with six AA batteries and even then the device would only run for two hours, and finally 1995 was the year Sega was generally at the end of its cycle Her life and players began to move to new devices.
Sega made a big breakthrough with the Nomad .. It was the first decent 16-bit portable device, capable of running full Sega Genesis games. Imagine if Sony or Microsoft released portable versions of the PS4 or Xbox One? Players will definitely buy these devices like crazy.
The Gizmondo was one of the biggest mistakes the gaming industry had seen. The device had a massive marketing campaign that could be freely described as “paranoid”. Millions of dollars were spent organizing and promoting celebrity parties at parties and even on TV and also on banners in the 24 Hours race. of Le Mans, the Gizmondo device was distinguished by strong hardware capabilities of the time (by the way the device was launched in 2005) and was intended to compete with the PSP and Nintendo DS, upgraded as an integrated portable entertainment system capable of playing movies and music, supporting SMS and GPS, the device The dream in theory but failed miserably.
First, a strong version of it was announced shortly before the release of the original version that promised to improve the accuracy, GPS and smartphone capabilities and that affected sales in a negative way After that, the owners of the company got involved in mafia activities in Sweden, which sparked a lot of controversy. The price of the device is $ 400, which is a very high price even today when we live in the era of smart phones that are valued at $ 1000, the games library was very poor, as less than ten games were released. Latex plastic that has been deteriorating over time.
Finally, the company behind Tiger Telematics raised $ 300 million in debt, and the device sold less than 25,000 copies. The best-selling platform game called Sticky Balls was “a huge failure with any account.”
Nintendo had some really cool game consoles, but the company also produced some formidable “bugs” perhaps the biggest of them being Virtual Boy, if you thought virtual reality was a new technology that appeared with the Oculus Rift and HTC Vive, you probably weren’t here during the 1980s and 1990s ( I was not present at the time, dear reader.)
Back in 1995, virtual reality was very hot news and the device was ready to take the world to the horizon, and Nintendo promised a complete revolution in gaming, a device capable of providing complete immersion, and an experience capable of transporting people to new worlds, worlds built by the largest video game company ever However, as soon as the device came into the world, the audience quickly discovered that the Virtual Boy was very advanced and ahead of its time, but in a completely passive way.
This technology provided dual monochrome screens “that is, it did not provide an immersive VR experience”, the players felt nauseous and the screen was very annoying when looking at it, also the 3D effect in the device was not impressive and presented very poor picture quality, The Virtual Boy was very expensive and the mechanisms were Its installation is easy to set up and very annoying to wear.
Lacking high-quality games, the Virtual Boy managed to sell around 750,000 units and the device disappeared from stores just one year after its launch.
Well, the Atari Lynx is the third portable device on this list, which also proves that creating a portable gaming device that is capable of running games and ubiquitous is much more difficult than it sounds, in 1989 Atari was alongside Nintendo and Sega one of the biggest names in the video game industry, it sold The company had the Atari ST PC, which housed a typical library of high-quality games, and Atari wanted to create something new, the decision was to go with a portable platform and then Atari Lynx was born.
The device was launched in 1989, just a few months after the launch of the Nintendo Game Boy and the Atari device seemed to be achieving the potential success, the Lynx was a powerful device and it came with a color screen which is something that its biggest competitor could not dream about, its price was also reasonable and it was a date The release was perfect for Atari to become the best seller during the 1989 holiday season, but Atari pulled the belts and made some wrong turns, and those mistakes were very similar to the ones Sony made when promoting the Vita.
First, the company missed production by offering too few devices “far below demand,” resulting in kids who wanted to own the device getting the Game Boy instead (Lynx looked better and was much stronger than the Game Boy at the time), then decided Atari was not spending a lot of money on marketing, which led to the increase in Nintendo’s popularity with children because Nintendo was the core part of the video game console market at the time, Atari was too lazy when it came to releasing high-end games.
The Lynx game library was poorer than the Game Boy library, although the Atari device provides better specifications and allows developers to create better looking games, in 1991 Sega released the Game Gear mobile device that also offered powerful specifications and a color screen, but also came with a game library Richer, all of this resulted in a relatively poor reception although critics praised Lynx, noting that he dominated the Game Boy when it came to gear and features, but unfortunately the quality of the game library was a deciding factor at the time.